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Asteroids Game Engine

A foundational implementation of the classic Asteroids game, focusing on object-oriented design and vector physics in Python.

PythonPygameVector Math

Asteroids Game Engine

Built as a foundational project at Boot.dev, this implementation of the classic Asteroids game served as a deep dive into object-oriented programming (OOP) and game loop architecture.

Engineering Highlights

  • Vector-Based Physics: Implemented 2D vector mathematics for movement, rotation, and velocity calculations, ensuring smooth and predictable entity behavior.
  • Inheritance & Polymorphism: Leveraged a clean class hierarchy for game objects (Player, Asteroid, Shot) to manage shared behavior like movement and wrap-around logic.
  • Collision Logic: Developed a robust circular collision detection system to handle interactions between projectiles and asteroids of varying sizes.
  • Resource Management: Optimized sprite rendering and game state management using the Pygame library, focusing on maintaining 60 FPS performance.

Core Features

  • 🛸 Responsive Controls: Physics-based movement with inertia and rotational thrust.
  • 🪨 Dynamic Difficulty: Recursive asteroid splitting logic (Large -> Medium -> Small).
  • 🔫 Projectile System: Managed object lifetimes for shots to prevent memory inflation.
  • 🔄 Wrap-Around Logic: Seamless teleportation across screen boundaries for all game entities.